/* bzflag
 * Copyright (c) 1993-2020 Tim Riker
 *
 * This package is free software;  you can redistribute it and/or
 * modify it under the terms of the license found in the file
 * named COPYING that should have accompanied this file.
 *
 * THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
 */

/* ZSceneDatabase:
 *  Database of geometry to render using Z-buffer algorithm
 */

#ifndef BZF_Z_SCENE_DATABASE_H
#define BZF_Z_SCENE_DATABASE_H

// Inherits from
#include "SceneDatabase.h"

class ZSceneDatabase : public SceneDatabase
{
    friend class ZSceneIterator;
public:
    ZSceneDatabase();
    ~ZSceneDatabase();

    // returns true if the node would have been deleted
    bool        addStaticNode(SceneNode*, bool dontFree);
    void        addDynamicNode(SceneNode*);
    void        removeDynamicNodes();
    void        removeAllNodes();

    void        updateNodeStyles();
    void        addLights(SceneRenderer& renderer);
    void        addShadowNodes(SceneRenderer &renderer);
    void        addRenderNodes(SceneRenderer& renderer);
    void        renderRadarNodes(const ViewFrustum&);

    void        drawCuller();
    void        setOccluderManager(int);

    const Extents*  getVisualExtents() const;

private:
    void        setupCullList();
    void        makeCuller();

private:
    int         staticCount;
    int         staticSize;
    SceneNode**     staticList;

    int         dynamicCount;
    int         dynamicSize;
    SceneNode**     dynamicList;

    int         culledCount;
    SceneNode**  culledList;

    class Octree*       octree;
    int         cullDepth;
    int         cullElements;

};


#endif // BZF_Z_SCENE_DATABASE_H

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